SceneView[4] views; views[0] = new SceneView( CoordSys(vec3fi.zero, quat.xRotation(-45)), false, false); views[1] = new SceneView( CoordSys(vec3fi.zero, quat.identity), true, true); views[2] = new SceneView( CoordSys(vec3fi.zero, quat.xRotation(-90)), true, true); views[3] = new SceneView( CoordSys(vec3fi.zero, quat.yRotation(90)), true, true);